Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Scarred. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Voluntarily left Scavenger |
5 |
33 |
Failed to qualify for Scientist (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
When dealing with an alien race, Monroe Farrell botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Monroe Farrell's ship is damaged, and Monroe Farrell have to hitch-hike Monroe Farrell's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Monroe Farrell discover a world, item or information of worth to the Imperium. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Voluntarily left Courier |
7 |
41 |
Became a Citizen (Corporate). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Gain Enemy if Monroe Farrell don't already have one. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
55 |
Gain Enemy if Monroe Farrell don't already have one. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Opponents of Monroe Farrell's belief system ambush Monroe Farrell. |
12 |
60 |
Severely injured. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
92 |
A new romantic starts. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |