Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Public opinion turns on Nathaniel Cameron. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Voluntarily left Free Trader |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
Nathaniel Cameron is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
A good deal ensures Nathaniel Cameron is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
38 |
Survived a risky adventure but gained nothing. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
41 |
Nathaniel Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
Nathaniel Cameron faith is shaken. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
47 |
Nathaniel Cameron secretly provide religious rites for a dying leader or noble, although they do not share Nathaniel Cameron's faith. Gain an Ally in the family and a Rival who disagrees with Nathaniel Cameron's choice. |
10 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
49 |
Continued as Believer (Mainstream Believer). |
11 |
50 |
Someone more charismatic but less devout than Nathaniel Cameron has become Nathaniel Cameron's superior. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |