Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Star Marine (Marine). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Attempt at commissioned failed. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Army (Army Support) with previous rank. |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Continued as Army (Army Support). |
6 |
35 |
Given a special assignment or duty in Newton Harper's unit. |
6 |
37 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
37 |
Continued as Army (Army Support). |
7 |
40 |
Assigned to an urbanised planet torn by war. |
7 |
41 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
8 |
41 |
Continued as Army (Army Support). |
8 |
43 |
Good fortune |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Infantry (Army). |
9 |
45 |
Continued as Army (Army Support). |
9 |
48 |
Commanding officer takes an interest in Newton Harper's career. |
9 |
49 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
10 |
49 |
Continued as Army (Army Support). |
10 |
53 |
Unit is slaughtered in a disastrous battle, for which Newton Harper blame Newton Harper's commander. Gain commander as Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Birth or Death involving a family member or close friend. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
Good fortune. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |