Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Ora Askew's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Arrested and charged. |
5 |
36 |
Hired a lawyer to beat the charges. |
5 |
37 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
41 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
42 |
Involved in the planning of an impressive heist. |
7 |
45 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
49 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
52 |
Drafted into Cavalry |
10 |
53 |
Became a Army (Cavalry) with the new title Private. |
10 |
56 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
10 |
56 |
Gain rebels as Enemy |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Ora Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
59 |
Became a Noble (Dilettante) with the new title Wastrel. |
12 |
62 |
Join a successful conspiracy of nobles. |
13 |
63 |
Attempted to change assignments. |
13 |
63 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
13 |
66 |
Become deeply involved in politics on Ora Askew's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
67 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Noble (Diplomat). |
14 |
69 |
Ora Askew make an alliance with a powerful and charismatic noble, who becomes an Ally. |
14 |
71 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Voluntarily left Diplomat |
15 |
71 |
Retired. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
95 |
A new romantic starts. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |