Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Otto Lobb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Otto Lobb fail to help. Gain an Enemy. |
2 |
22 |
Otto Lobb's ship is damaged, and Otto Lobb have to hitch-hike Otto Lobb's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Befriended by a senior agent. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Rewarded for a successful mission. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Otto Lobb's work ends up coming home with Otto Lobb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
41 |
Voluntarily left Law Enforcement |
7 |
41 |
Returned to Drifter (Barbarian). |
7 |
45 |
Otto Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Scholar (Physician). |
8 |
47 |
Win a prestigious prize for Otto Lobb's work. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Scientist (Scholar). |
9 |
49 |
Continued as Scholar (Physician). |
9 |
52 |
Advanced training in a specialist field. |
10 |
53 |
Continued as Scholar (Physician). |
10 |
55 |
Win a prestigious prize for Otto Lobb's work. |
11 |
57 |
Continued as Scholar (Physician). |
11 |
61 |
Win a prestigious prize for Otto Lobb's work. |
12 |
61 |
Attempted to change assignments. |
12 |
61 |
Switched to Scholar (Scientist) with previous rank. |
12 |
64 |
Advanced training in a specialist field. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Scholar (Scientist). |
13 |
67 |
Win a prestigious prize for Otto Lobb's work. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Voluntarily left Scientist |
14 |
69 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
73 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Continued as Believer (Holy Warrior). |
15 |
77 |
Otto Lobb is chosen to represent Otto Lobb's faith in a vid show or other highly public forum. |
15 |
77 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Continued as Believer (Holy Warrior). |
16 |
81 |
Otto Lobb secretly provide religious rites for a dying leader or noble, although they do not share Otto Lobb's faith. Gain an Ally in the family and a Rival who disagrees with Otto Lobb's choice. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Continued as Believer (Holy Warrior). |
17 |
83 |
A new romantic starts. Gain an Ally. |
17 |
85 |
Forced to muster out. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Retired. |
18 |
86 |
Gained a contact. |
19 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
92 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |