Retired 2nd Officer Patrick Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 95 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 1 (-2)111781
Shapely eyebrows, Protruding teeth
 
Skills
Art (Presentation) 0
Astrogation 1
Athletics (Strength) 1
Broker 0
Carouse 0
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Language 0
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Social Sciences/Linguistics) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer47
Drifter Scavenger 01
Drifter Wanderer 01
Retired 010
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Kellksuael Indziing Rival 0 2 2 1 Vargr, Imperium (F/33)
Lucien Clements Contact 2 1 5 1 Halka (M/48)
Lucien Clements’s relationships have begun to affect the character.
Rhoda Franklin Contact 3 0 6 0 Kedepu (F/35)
Rhoda Franklin is particularly unusual, such as an artificial intelligence or very alien being.
Antonia Connell Contact 2 1 1 3 Traltar (F/53)
Antonia Connell is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Merchant (Merchant Marine).
2 23 Moved to a new world.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside Patrick Moore's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Voluntarily left Merchant Marine
6 38 Failed to qualify for Merchant Academy.
6 38 Became a Drifter (Scavenger).
6 40 Patrick Moore do not know what happened to Patrick Moore. There is a gap in Patrick Moore's memory.
7 40 Failed to qualify for Scientist (Scholar).
7 40 Switched to Drifter (Wanderer).
7 43 Suffer from a life-threatening illness.
8 43 Entered Merchant Academy with the Shipboard curriculum.
8 45 Join a social movement.
8 47 Graduated.
9 47 Returned to Merchant (Merchant Marine).
9 48 A good deal ensures Patrick Moore is living the high life for a few years.
9 51 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Patrick Moore's normal circles. Gain a Contact.
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Retired.
11 58 Betrayal. Convert an Ally into a Rival or Enemy.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 60 Victim of a crime.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 65 Birth or Death involving a family member or close friend.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 69 Good fortune.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 75 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 76 A romantic relationship ends badly. Gain a Rival or Enemy.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 81 A romantic relationship ends badly. Gain a Rival or Enemy.
18 83 Aging Crisis. Owe 30,000 for medical bills.
18 85 Contact with Government.
19 87 Aging Crisis. Owe 50,000 for medical bills.
19 90 Good fortune.
20 91 Aging Crisis. Owe 50,000 for medical bills.
20 95 Lightly injured, no permanent damage. Fully recovered.
21 95 Aging Crisis. Owe 10,000 for medical bills.
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