Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Patrick Moore's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Patrick Moore do not know what happened to Patrick Moore. There is a gap in Patrick Moore's memory. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
45 |
Join a social movement. |
8 |
47 |
Graduated. |
9 |
47 |
Returned to Merchant (Merchant Marine). |
9 |
48 |
A good deal ensures Patrick Moore is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Patrick Moore's normal circles. Gain a Contact. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Contact with Government. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Good fortune. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
95 |
Lightly injured, no permanent damage. Fully recovered. |
21 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |