Retired Scout Shelby Lyness  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 95 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 4 (-1)111614
Mischievous, Driven
 
Skills
Art (Performing) 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Navigation 1
Persuade 0
Profession (Colonist/Ranching) 1
Science (Space Sciences) 0
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Drifter Scavenger 11
Scout Courier Scout24
Citizen Worker 04
Drifter Wanderer 23
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Ardella Douglas Rival 1 0 1 1 Azhanti (F/29)
Lucien Hall Enemy 0 3 5 0 Dynchia, Imperium (M/37)
Ocie Nicol Ally 1 0 1 3 Traltar (M/43)
Columbus Flores Contact 2 1 2 1 Thaggeshi (M/35)
Newton Philpot Ally 3 0 0 1 Dynchia, Imperium (M/32)
Newton Philpot loses some of their power base.
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Expose or are involved in a scandal of some sort.
2 20 Became a Drifter (Scavenger).
2 23 Find valuable salvage.
2 24 Promoted to Drifter (Scavenger) rank 1.
3 24 Voluntarily left Scavenger
3 24 Became a Scout (Courier).
3 25 Gained a contact.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Explorer (Scout).
4 28 Continued as Scout (Courier).
4 31 Spend several years jumping from world to world in Shelby Lyness's scout ship.
5 32 Continued as Scout (Courier).
5 34 When dealing with an alien race, Shelby Lyness botch an opportunity to gather extra intelligence about them.
5 34 Psychologically damaged by Shelby Lyness's time in the scouts.
5 36 Forced to continue current assignment.
5 36 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 36 Continued as Scout (Courier).
6 39 Shelby Lyness discover a world, item or information of worth to the Imperium.
6 40 Promoted to Scout (Courier) rank 2.
7 40 Voluntarily left Courier
7 40 Became a Citizen (Worker).
7 43 Political upheaval strikes Shelby Lyness's homeworld, and Shelby Lyness is caught up in the revolution.
8 44 Continued as Citizen (Worker).
8 46 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 48 Continued as Citizen (Worker).
9 51 Life ruined by a criminal gang. Gain the gang as an Enemy
10 52 Continued as Citizen (Worker).
10 54 Shelby Lyness befriend a superior in the corporation or the colony.
10 56 Forced to muster out.
11 56 Switched to Drifter (Wanderer).
11 57 Find valuable salvage.
11 60 Promoted to Drifter (Wanderer) rank 1.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Drifter (Wanderer).
12 64 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 64 Promoted to Drifter (Wanderer) rank 2.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Continued as Drifter (Wanderer).
13 67 Lightly injured, no permanent damage. Fully recovered.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Retired.
14 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 75 Gained a contact.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 78 Birth or Death involving a family member or close friend.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 80 A romantic relationship ends badly. Gain a Rival or Enemy.
18 83 Aging Crisis. Owe 10,000 for medical bills.
18 84 Good fortune.
19 87 Aging Crisis. Owe 60,000 for medical bills.
19 90 Moved to a new world.
20 91 Aging Crisis. Owe 50,000 for medical bills.
20 94 A new romantic starts. Gain an Ally.
21 95 Aging Crisis. Owe 50,000 for medical bills.
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