Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Refuse to abuse Sumner Frazier's position for profit. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Sumner Frazier is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Sumner Frazier as an Enemy. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Sumner Frazier retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Sumner Frazier accepted an offer of inducements to betray Sumner Frazier's faith. Gain 430,000 in cash. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Smuggle illegal items onto a planet. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Opponents of Sumner Frazier's belief system ambush Sumner Frazier. |
11 |
55 |
Severely injured. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Lost eye or limb. Owe 5,000 for medical bills. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
94 |
Gained a contact. |
22 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |