Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Study Gunner (Turret) as a hobby. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Find an Alien Artifact. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Sydney McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
34 |
Public opinion turns on Sydney McRoddon. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Courier). |
6 |
37 |
Sydney McRoddon survey an alien world. |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in Sydney McRoddon's scout ship. |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Serve as the courier for an important message from the Imperium. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Gained a contact. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Explorer (Scout). |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Sydney McRoddon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sydney McRoddon fail to help. Gain an Enemy. |
10 |
51 |
Sydney McRoddon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Failed to qualify for Surveyor (Scout). |
11 |
54 |
Continued as Scout (Courier). |
11 |
56 |
Good fortune |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Victim of a crime. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Victim of a crime. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
92 |
Gained a contact. |
21 |
94 |
Aging Crisis. Owe 50,000 for medical bills. |