Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Wayne Lite is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Drafted into Cavalry |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Unit is slaughtered in a disastrous battle, for which Wayne Lite blame Wayne Lite's commander. Gain commander as Enemy. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Wayne Lite retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
30 |
Continued as Believer (Mainstream Believer). |
5 |
33 |
Wayne Lite is chosen to represent Wayne Lite's faith in a vid show or other highly public forum. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Wayne Lite accepted an offer of inducements to betray Wayne Lite's faith. Gain 300,000 in cash. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
40 |
Join homeworld’s celebrity circles |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
44 |
Public opinion turns on Wayne Lite. |
9 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Wayne Lite retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Nearly killed. Owe 40,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |