Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Caught cheating in some fashion, advancing Wilburn Magrath's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
Wilburn Magrath's work is sabotaged by unknown parties. Wilburn Magrath start again from scratch. |
1 |
22 |
Gain an Enemy |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Wilburn Magrath have been following false teachings! |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Psion (Adept). |
4 |
31 |
Gain a contact outside of normal circles. |
5 |
32 |
Continued as Psion (Adept). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Psion (Adept). |
6 |
38 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Wilburn Magrath's Contacts or Allies betrays Wilburn Magrath, ending Wilburn Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Gain Enemy if Wilburn Magrath don't already have one. |
9 |
44 |
Voluntarily left Scavenger |
9 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
45 |
Join a social movement. |
9 |
48 |
Graduated. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Embroiled in legal trouble. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Wilburn Magrath's business or ship thrives. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Voluntarily left Merchant Marine |
14 |
64 |
Returned to Believer (Missionary/Humanitarian). |
14 |
66 |
Wilburn Magrath have been following false teachings! |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Retired. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |