Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Wm Ryan's work ends up coming home with Wm Ryan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Wm Ryan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Colonist (Citizen). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Wm Ryan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
44 |
Survived a risky adventure but gained nothing. |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
49 |
Scarred. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Returned to Believer (Holy Warrior). |
11 |
53 |
Wm Ryan come into conflict with a splinter group Wm Ryan's own religion which maintains Wm Ryan's version is the wrong one. Gain 3 Rivals. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
93 |
Gained a contact. |
22 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |