Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Young Evans foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Young Evans is blamed for an accident that causes the death of several crew members. Young Evans's guilt drives Young Evans to excel. |
5 |
31 |
Became a Citizen (Worker). |
5 |
33 |
Political upheaval strikes Young Evans's homeworld, and Young Evans is caught up in the revolution. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Young Evans learn something Young Evans should not have – a corporate secret, a political scandal – which Young Evans can profit from illegally. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Young Evans learn something Young Evans should not have – a corporate secret, a political scandal – which Young Evans can profit from illegally. |
7 |
42 |
Gain a criminal contact. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Young Evans's business expands, Young Evans's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
Young Evans's business expands, Young Evans's corporation grows, or the colony thrives. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Citizen (Worker) rank 3. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Advanced training in a specialist field. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
57 |
Young Evans learn something Young Evans should not have – a corporate secret, a political scandal – which Young Evans can profit from illegally. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Voluntarily left Missionary/Humanitarian |
13 |
63 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
A new romantic starts. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |