Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A good deal ensures Abraham King is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Abraham King's business or ship thrives. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Given advanced training in a specialist field |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |