Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Adam Graham's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
32 |
Adam Graham's business expands, Adam Graham's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
35 |
Hard times caused by a lack of interstellar trade costs Adam Graham Adam Graham's job. |
7 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
A good deal ensures Adam Graham is living the high life for a few years. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Moved to a new world. |
8 |
43 |
Forced to continue current assignment. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Embroiled in legal trouble. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Amnesia. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Victim of a crime. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
92 |
Gained a contact. |
22 |
95 |
Aging Crisis. Owe 60,000 for medical bills. |