Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Adrian Sanders's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Became a Psion (Wild Talent). |
4 |
32 |
Refuse to misuse powers for personal gain. |
4 |
34 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
38 |
Gain a contact outside of normal circles. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
43 |
An anti-psi cult or gang attempts to expose or attack Adrian Sanders. |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Moved to a new world. |
10 |
50 |
Voluntarily left Mainstream Believer |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Adrian Sanders easily defeat. |
10 |
53 |
Gain Enemy if Adrian Sanders don't already have one. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
58 |
Good fortune |
11 |
58 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
59 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Returned to Believer (Mainstream Believer). |
13 |
60 |
Adrian Sanders retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Someone more charismatic but less devout than Adrian Sanders has become Adrian Sanders's superior. |
14 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Adrian Sanders secretly provide religious rites for a dying leader or noble, although they do not share Adrian Sanders's faith. Gain an Ally in the family and a Rival who disagrees with Adrian Sanders's choice. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Retired. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
92 |
Good fortune. |
22 |
95 |
Aging Crisis. Owe 50,000 for medical bills. |