Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Spend several years jumping from world to world in Alf Ward's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Alf Ward spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Gain a contact in an alien race. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
27 |
Arrested and charged. |
3 |
27 |
Hired a lawyer to beat the charges. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
Alf Ward is ordered to take part in a black ops mission that goes against Alf Ward's conscience. Gain the lone survivor as an Enemy. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Contact with Government. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attempted a risky adventure and was wildly successful. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
52 |
A series of bad deals and decisions force Alf Ward into bankruptcy. Alf Ward salvages what Alf Ward can. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Alf Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Spend time with an alien race. Gain a contact. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
93 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |