Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Aur Urumguu Aur Urumguu's job. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
38 |
Win a prestigious prize for Aur Urumguu's work. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Refuse to join a cheat in some fashion. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
49 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
49 |
Failed to qualify for Broker (Merchant). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Failed to qualify for Field Researcher (Scholar). |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
56 |
Severely injured. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
95 |
A new romantic starts. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |