Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Benjaman Maltby's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
33 |
Benjaman Maltby learn something Benjaman Maltby should not have – a corporate secret, a political scandal – which Benjaman Maltby can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
38 |
Benjaman Maltby learn something Benjaman Maltby should not have – a corporate secret, a political scandal – which Benjaman Maltby can profit from illegally. |
6 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
42 |
Benjaman Maltby learn something Benjaman Maltby should not have – a corporate secret, a political scandal – which Benjaman Maltby can profit from illegally. |
7 |
42 |
Gain a criminal contact. |
7 |
45 |
Promoted to Citizen (Corporate) rank 3. |
8 |
45 |
Voluntarily left Corporate |
8 |
45 |
Failed to qualify for Scientist (Scholar). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Gain Enemy if Benjaman Maltby don't already have one. |
9 |
49 |
Voluntarily left Wanderer |
9 |
49 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
50 |
An assassin attempts to end Benjaman Maltby's life. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Benjaman Maltby refuse to secretly provide religious rites for a dying leader or noble, because they do not share Benjaman Maltby's faith. |
10 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Voluntarily left Holy Warrior |
11 |
54 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
94 |
Gained a contact. |
21 |
94 |
Aging Crisis. Owe 30,000 for medical bills. |