Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Benjamine Bethune is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
When dealing with an alien race, Benjamine Bethune botch an opportunity to gather extra intelligence about them. |
3 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Benjamine Bethune's ship is damaged, and Benjamine Bethune have to hitch-hike Benjamine Bethune's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
A good deal ensures Benjamine Bethune is living the high life for a few years. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
39 |
Benjamine Bethune's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
41 |
Benjamine Bethune's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
41 |
Became a Drifter (Scavenger). |
9 |
43 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
45 |
Benjamine Bethune come into conflict with a splinter group Benjamine Bethune's own religion which maintains Benjamine Bethune's version is the wrong one. Gain 2 Rivals. |
11 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
45 |
Retired. |
11 |
47 |
Good fortune. |
12 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Good fortune. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
80 |
Good fortune. |
20 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
86 |
Gained a contact. |
22 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
23 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |