Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Bobby Dwyer Bobby Dwyer's job. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Bobby Dwyer's Contacts or Allies betrays Bobby Dwyer, ending Bobby Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Bobby Dwyer's Contacts or Allies betrays Bobby Dwyer, ending Bobby Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
33 |
A mission goes wrong; Bobby Dwyer and several others are captured and mistreated by the enemy. Gain Bobby Dwyer's jailer as an Enemy. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Bobby Dwyer refused an offer of inducements to betray Bobby Dwyer's faith. Gain 4 enemies. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Someone more charismatic but less devout than Bobby Dwyer has become Bobby Dwyer's superior. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Bobby Dwyer have been following false teachings! |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Victim of a crime. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
94 |
Find Ancient Technology. |
22 |
94 |
Aging Crisis. Owe 40,000 for medical bills. |