Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Make an unexpected connection outside Chesley Donaldson's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Chesley Donaldson's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
Chesley Donaldson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Attempted a risky adventure and was wildly successful. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Contact with Government. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Chesley Donaldson do not know what happened to Chesley Donaldson. There is a gap in Chesley Donaldson's memory. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Chesley Donaldson's Contacts or Allies betrays Chesley Donaldson, ending Chesley Donaldson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 30,000 for medical bills. |