Retired Lay Person Christian McGrath  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 96 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 2 (-2)111312
Weepy, Bold
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Melee 0
Persuade 1
Profession (Worker/Construction) 2
Science (Social Sciences/History) 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Stealth 1
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 15
Citizen Corporate 12
Merchant Merchant Marine Crewman01
Scholar Field Researcher 12
Believer Mainstream Believer Lay Person01
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Edmond Raycraft Rival 1 2 4 4 Darmine (M/16)
Isobel Harrington Rival 0 4 2 1 Dolphin, Imperium (F/17)
Relationship becomes more moderate. Enemy becomes a rival.
Bailey Rhodes Ally 2 0 0 0 Azhanti (M/42)
Ta-da Sesaab Ally 2 0 0 4 Bwap (F/29)
Ta-da Sesaab fell on hard times.
Cleo Gibb Contact 2 0 0 0 Geonee (F/22)
Hazel Tow Contact 1 2 0 0 Darmine (F/73)
An incident occured.
Emil Jensen Ally 1 0 1 1 Darmine (M/67)
Alene Graham Contact 2 1 1 3 Trexen (F/90)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Christian McGrath do not know what happened to Christian McGrath. There is a gap in Christian McGrath's memory.
2 21 Became a Citizen (Corporate).
2 23 Christian McGrath befriend a superior in the corporation or the colony.
2 25 Promoted to Citizen (Corporate) rank 1.
3 25 Continued as Citizen (Corporate).
3 28 A revolution, attack or other unusual event throws Christian McGrath's life into chaos, forcing Christian McGrath to leave the planet.
4 28 Failed to qualify for Corporate Agent (Agent).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 A series of bad deals and decisions force Christian McGrath into bankruptcy. Christian McGrath salvages what Christian McGrath can.
5 30 Failed to qualify for Field Researcher (Scholar).
5 30 Returned to Drifter (Barbarian).
5 34 Attacked by enemies and injured.
5 34 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 34 Gain Enemy if Christian McGrath don't already have one.
5 34 Promoted to Drifter (Barbarian) rank 1.
6 34 Continued as Drifter (Barbarian).
7 38 Continued as Drifter (Barbarian).
7 39 Severely injured. Fully recovered. Owe 25,000 for medical bills.
8 39 Became a Scholar (Field Researcher).
8 41 Entangled in a bureaucratic or legal morass that distracts Christian McGrath from Christian McGrath's work.
8 43 Promoted to Scholar (Field Researcher) rank 1.
9 43 Continued as Scholar (Field Researcher).
9 44 A disaster leaves several injured, and others blame Christian McGrath, forcing Christian McGrath to leave Christian McGrath's career. Gain a Rival.
9 44 Scarred. Fully recovered. Owe 2,500 for medical bills.
10 44 Failed to qualify for Broker (Merchant).
10 44 Returned to Drifter (Barbarian).
10 47 Christian McGrath do not know what happened to Christian McGrath. There is a gap in Christian McGrath's memory.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Retired at age 47.
11 47 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 48 Christian McGrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 48 Aging Crisis. Owe 10,000 for medical bills.
12 48 Retired.
12 49 Good fortune.
13 52 Aging Crisis. Owe 40,000 for medical bills.
13 55 Good fortune.
14 56 Aging Crisis. Owe 30,000 for medical bills.
14 57 A romantic relationship ends badly. Gain a Rival or Enemy.
15 60 Aging Crisis. Owe 50,000 for medical bills.
15 62 Betrayal. Convert an Ally into a Rival or Enemy.
16 64 Aging Crisis. Owe 40,000 for medical bills.
16 65 A new romantic starts. Gain an Ally.
17 68 Aging Crisis. Owe 30,000 for medical bills.
17 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 72 Aging Crisis. Owe 20,000 for medical bills.
18 75 Gained a contact.
19 76 Aging Crisis. Owe 30,000 for medical bills.
19 77 Scarred. Fully recovered. Owe 10,000 for medical bills.
20 80 Aging Crisis. Owe 10,000 for medical bills.
20 84 Betrayal. Convert an Ally into a Rival or Enemy.
21 84 Aging Crisis. Owe 30,000 for medical bills.
21 86 Gained a contact.
22 88 Aging Crisis. Owe 50,000 for medical bills.
22 89 A new romantic starts. Gain an Ally.
23 92 Aging Crisis. Owe 40,000 for medical bills.
23 94 Gained a contact.
24 96 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙