Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
30 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Voluntarily left Army Support |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
A notable academic consults with Clair Barnes about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Gained a contact. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Clair Barnes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
49 |
Failed to qualify for Worker (Citizen). |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
57 |
Drafted into Engineer/Gunner |
10 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
57 |
Switched to Navy (Engineer/Gunner) with the new title Sublieutenant and previous rank. |
11 |
60 |
Clair Barnes is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Returned to Believer (Missionary/Humanitarian). |
12 |
62 |
Clair Barnes secretly provide religious rites for a dying leader or noble, although they do not share Clair Barnes's faith. Gain an Ally in the family and a Rival who disagrees with Clair Barnes's choice. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Victim of a crime |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Retired. |
14 |
72 |
Victim of a crime. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
96 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
96 |
Aging Crisis. Owe 60,000 for medical bills. |