Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
2 |
26 |
Opponents of Claud Hunt's belief system ambush Claud Hunt. |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Given a special assignment or duty in Claud Hunt's unit. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
34 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Corporate) rank 1. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
40 |
Claud Hunt rise to a position of power in Claud Hunt's colony or corporation. |
6 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
41 |
Voluntarily left Corporate |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
46 |
A series of bad deals and decisions force Claud Hunt into bankruptcy. Claud Hunt salvages what Claud Hunt can. |
9 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Claud Hunt come into conflict with a splinter group Claud Hunt's own religion which maintains Claud Hunt's version is the wrong one. Gain 3 Rivals. |
10 |
47 |
Became a Drifter (Scavenger). |
10 |
48 |
Claud Hunt do not know what happened to Claud Hunt. There is a gap in Claud Hunt's memory. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Birth or Death involving a family member or close friend. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Victim of a crime. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Birth or Death involving a family member or close friend. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
81 |
Moved to a new world. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
86 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
89 |
Moved to a new world. |
22 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
95 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
23 |
96 |
Aging Crisis. Owe 50,000 for medical bills. |