Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes disastrously wrong due to Craig Learmonth's commander’s error or incompetence, but Craig Learmonth survive. |
2 |
24 |
Cover for the commander and gain an Ally. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Continued as Marine (Ground Assault). |
3 |
27 |
Assigned to an assault on an enemy fortress. |
3 |
27 |
Injured |
4 |
29 |
Continued as Marine (Ground Assault). |
4 |
33 |
Advanced training in a specialist field |
4 |
33 |
Forced to continue current assignment |
4 |
33 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Marine (Ground Assault). |
5 |
34 |
Craig Learmonth is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Craig Learmonth gain experience in a technical field as a computer operator or surveyor. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Citizen (Corporate) rank 1. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
43 |
Craig Learmonth gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Opponents of Craig Learmonth's belief system ambush Craig Learmonth. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
93 |
Moved to a new world. |
22 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |