Retired Project Leader Daniel Day  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 96 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 2 (-2)111612
Sly, Always has a vacant stare
 
Skills
Admin 1
Athletics (Endurance) 1
Deception 2
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language 0
Leadership 2
Mechanic 3
Medic 2
Persuade 6
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 2
Science (Social Sciences/Belief) 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class25
Navy Flight Petty Officer, 3rd class21
Drifter Wanderer 13
Believer Missionary/Humanitarian Project Leader38
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Dave Patterson Contact 2 1 5 1 Murrissi (M/12)
Dave Patterson gains in influence.
Don Hunt Enemy 0 4 0 1 Murrissi (M/30)
Shelby Sanders Ally 3 0 3 1 Swanfeh (M/44)
Relationship redefined. Enemy becomes an ally.
Harper Vabsley Enemy 0 3 3 0 Murrissi (F/22)
Jossie Griffiths Enemy 0 1 1 1 Murrissi (F/78)
Jossie Griffiths loses some of their power base.
Annette Duffey Ally 2 0 4 0 Murrissi (F/33)
Relationship redefined. Enemy becomes an ally.
Adrian Meredeth Enemy 0 1 1 0 Halka (M/33)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Vessel participates in a diplomatic mission.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Flight) with previous rank.
2 24 Advanced training in a specialist field.
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Attempted to change assignments.
3 26 Returned to Navy (Engineer/Gunner).
3 28 Vessel participates in a notable military engagement.
4 30 Continued as Navy (Engineer/Gunner).
4 33 Vessel participates in a diplomatic mission.
4 33 Gain a contact.
5 34 Continued as Navy (Engineer/Gunner).
5 36 Daniel Day foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 38 Promoted to Navy (Engineer/Gunner) rank 2.
6 38 Continued as Navy (Engineer/Gunner).
6 42 Vessel participates in a notable military engagement.
6 42 Forced to muster out.
7 42 Failed to qualify for Journalist (Entertainer).
7 42 Became a Drifter (Wanderer).
7 43 Attacked by enemies and injured.
7 43 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 43 Gain Enemy if Daniel Day don't already have one.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 50 Survived a risky adventure but gained nothing.
9 50 Continued as Drifter (Wanderer).
9 54 Daniel Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 54 Retired at age 54.
10 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 56 Gained a contact.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Continued as Believer (Missionary/Humanitarian).
11 60 Daniel Day faith enjoys an explosion of popularity largely thanks to Daniel Day's efforts.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 62 Continued as Believer (Missionary/Humanitarian).
12 65 Daniel Day is sent to a new community or parish to preach The Word among the poor.
12 66 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 67 Daniel Day is sent to a new community or parish to preach The Word among the poor.
13 70 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 70 Aging Crisis. Owe 30,000 for medical bills.
14 70 Continued as Believer (Missionary/Humanitarian).
14 74 Daniel Day refused an offer of inducements to betray Daniel Day's faith. Gain 5 enemies.
14 74 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
15 74 Aging Crisis. Owe 60,000 for medical bills.
15 74 Continued as Believer (Missionary/Humanitarian).
15 77 Daniel Day faith is shaken.
16 78 Aging Crisis. Owe 60,000 for medical bills.
16 78 Continued as Believer (Missionary/Humanitarian).
16 79 Daniel Day is caught in the periphery of a scandal.
16 79 Demoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
17 82 Aging Crisis. Owe 60,000 for medical bills.
17 82 Continued as Believer (Missionary/Humanitarian).
17 84 Opponents of Daniel Day's belief system ambush Daniel Day.
17 84 Severely injured. Fully recovered. Owe 15,000 for medical bills.
18 84 Aging Crisis. Owe 60,000 for medical bills.
18 84 Retired.
18 85 Good fortune.
19 88 Aging Crisis. Owe 10,000 for medical bills.
19 91 Moved to a new world.
20 92 Aging Crisis. Owe 50,000 for medical bills.
20 93 Moved to a new world.
21 96 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙