Retired Craftsman Dean Kerran  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 96 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)111A66
Disinterested, Bitter
 
Skills
Drive (Hovercraft) 2
Drive (Walker) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Profession (Hostile Environment/Low-G) 1
Profession (Sports/Track & Field) 1
Science (Social Sciences) 0
Seafarer 0
Steward 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman58
Merchant Free Trader 12
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Connie Montgomery Ally 2 1 1 1 Geonee (M/37)
Connie Montgomery is in desperate trouble and could use the character’s help.
Relationship becomes more intense. Contact becomes an ally.
Connie Montgomery is a questionable figure such as a criminal, pirate or disgraced noble.
Adline Bowman Enemy 0 3 6 0 Happrhani (F/30)
Guamkar Ashgiga Ally 3 0 0 2 Vilani, Imperium (M/20)
Estella Goslan Ally 3 0 1 2 Dolphin, Imperium (F/79)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Dean Kerran's business expands, Dean Kerran's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Spent time maintaining and using heavy vehicles.
3 26 Continued as Citizen (Worker).
3 28 Dean Kerran learn something Dean Kerran should not have – a corporate secret, a political scandal – which Dean Kerran can profit from illegally.
3 30 Forced to continue current assignment.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 31 Spent time maintaining and using heavy vehicles.
5 34 Continued as Citizen (Worker).
5 37 Dean Kerran befriend a superior in the corporation or the colony.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 39 Dean Kerran is rewarded for Dean Kerran's diligence or cunning.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 42 Continued as Citizen (Worker).
7 43 Dean Kerran learn something Dean Kerran should not have – a corporate secret, a political scandal – which Dean Kerran can profit from illegally.
7 43 Gain a criminal contact.
7 46 Promoted to Citizen (Worker) rank 5.
8 46 Continued as Citizen (Worker).
8 47 Dean Kerran gain experience in a technical field as a computer operator or surveyor.
8 50 Forced to muster out.
9 50 Became a Merchant (Free Trader).
9 51 Gained a contact.
9 54 Promoted to Merchant (Free Trader) rank 1.
10 54 Continued as Merchant (Free Trader).
10 57 Dean Kerran's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 57 Retired at age 57.
11 57 Retired.
11 59 Moved to a new world.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 67 Accused of a crime.
14 69 Aging Crisis. Owe 50,000 for medical bills.
14 71 A romantic relationship ends badly. Gain a Rival or Enemy.
15 73 Aging Crisis. Owe 40,000 for medical bills.
15 77 A new romantic starts. Gain an Ally.
16 77 Aging Crisis. Owe 60,000 for medical bills.
16 78 A romantic relationship ends badly. Gain a Rival or Enemy.
17 81 Aging Crisis. Owe 60,000 for medical bills.
17 83 Victim of a crime.
18 85 Aging Crisis. Owe 30,000 for medical bills.
18 87 Betrayal. Convert an Ally into a Rival or Enemy.
19 89 Aging Crisis. Owe 40,000 for medical bills.
19 92 A new romantic starts. Gain an Ally.
20 93 Aging Crisis. Owe 30,000 for medical bills.
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