Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Dean Kerran's business expands, Dean Kerran's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Dean Kerran learn something Dean Kerran should not have – a corporate secret, a political scandal – which Dean Kerran can profit from illegally. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Dean Kerran befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Dean Kerran is rewarded for Dean Kerran's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Dean Kerran learn something Dean Kerran should not have – a corporate secret, a political scandal – which Dean Kerran can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
46 |
Promoted to Citizen (Worker) rank 5. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Dean Kerran gain experience in a technical field as a computer operator or surveyor. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
51 |
Gained a contact. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
57 |
Dean Kerran's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
59 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Accused of a crime. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Victim of a crime. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
92 |
A new romantic starts. Gain an Ally. |
20 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |