Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Donnie Reyes do not know what happened to Donnie Reyes. There is a gap in Donnie Reyes's memory. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
23 |
Donnie Reyes do not know what happened to Donnie Reyes. There is a gap in Donnie Reyes's memory. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Donnie Reyes's scout ship. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Donnie Reyes have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Donnie Reyes have no idea what happened to Donnie Reyes – they found Donnie Reyes's ship drifting on the fringes of friendly space. |
6 |
35 |
Voluntarily left Courier |
6 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Donnie Reyes do not know what happened to Donnie Reyes. There is a gap in Donnie Reyes's memory. |
8 |
42 |
Became a Entertainer (Journalist). |
8 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Donnie Reyes far from home. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Donnie Reyes is caught in the periphery of a scandal. |
9 |
47 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
47 |
Voluntarily left Missionary/Humanitarian |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
49 |
Find Ancient Technology. |
10 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
52 |
Donnie Reyes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Victim of a crime. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Contact with Government. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
92 |
Accused of a crime. |
22 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
93 |
A new romantic starts. Gain an Ally. |
23 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |