Retired Agent Earle Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 96 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 5 (-1)111535
Constantly chapped hands, Well-defined calves
 
Skills
Admin 1
Astrogation 0
Athletics (Endurance) 1
Broker 1
Carouse 2
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Flyer 0
Gun Combat (Energy) 1
Language (Trokh (Aslan)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Spacer/Crewmember) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Army Cavalry Private01
Merchant Broker 24
Entertainer Journalist Freelancer13
Agent Corporate Agent Agent11
Prisoner Inmate 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Porter Horgan Enemy 0 2 4 3 Darmine (M/15)
Porter Horgan is out of contact doing something interesting but not suspicious.
Melton Parlow Enemy 0 1 3 5 Solomani, Imperium (M/36)
Mamie Shea Enemy 0 6 2 1 Ziadd (F/31)
Mamie Shea is a member of an organisation which holds a generally opposite view of the Traveller.
Arther Shea Ally 3 0 0 0 Solomani, Imperium (M/41)
Arther Shea is diminished in both power and influence.
A Ngakhduekghuerz Enemy 0 3 3 0 Vargr, Imperium (F/36)
A Ngakhduekghuerz gains in power.
Jefferson Reid Enemy 0 3 1 2 Solomani, Imperium (M/24)
Jefferson Reid’s relationships have begun to affect the character.
Liza Thomas Contact 2 1 0 1 Zaris (F/57)
Olen Freeman Ally 3 1 0 1 Solomani, Imperium (M/35)
Olen Freeman was ruined by misfortune caused by the character.
Zita Weston Ally 3 0 3 1 Urunishani (F/23)
Gusta Harper Rival 1 0 1 0 Solomani, Imperium (F/17)
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Became a Drifter (Scavenger).
1 21 Earle Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Army (Cavalry) with the new title Private.
2 22 Unit is slaughtered in a disastrous battle, for which Earle Johnson blame Earle Johnson's commander. Gain commander as Enemy.
3 22 Became a Merchant (Broker).
4 26 Continued as Merchant (Broker).
4 30 A good deal ensures Earle Johnson is living the high life for a few years.
4 30 Forced to continue current assignment.
4 30 Promoted to Merchant (Broker) rank 1.
5 30 Continued as Merchant (Broker).
5 34 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 34 Continued as Merchant (Broker).
6 38 Embroiled in legal trouble.
6 38 Promoted to Merchant (Broker) rank 2.
7 38 Voluntarily left Broker
7 38 Became a Entertainer (Journalist).
7 42 Criticised a questionable political leader on Earle Johnson's homeworld, causing his downfall. Gain an Enemy
8 42 Continued as Entertainer (Journalist).
8 43 Gain a patron in the arts. Gain an Ally
8 46 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
9 46 Continued as Entertainer (Journalist).
9 49 Earle Johnson is forced out because of censorship or controversy. What truth did Earle Johnson get too close to?
10 49 Became a Agent (Corporate Agent).
10 52 Go undercover to investigate an enemy.
10 52 Arrested
10 53 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
11 53 Became a Prisoner (Inmate).
11 57 Hire a new lawyer.
11 57 Paroled from prison.
12 57 Switched to Drifter (Barbarian).
12 59 Nearly killed. Owe 40,000 for medical bills.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Retired at age 59.
13 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 63 Earle Johnson is chosen to represent Earle Johnson's faith in a vid show or other highly public forum.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Continued as Believer (Missionary/Humanitarian).
14 67 Earle Johnson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Retired.
15 68 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 79 Gained a contact.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 87 A new romantic starts. Gain an Ally.
20 87 Aging Crisis. Owe 30,000 for medical bills.
20 91 Moved to a new world.
21 91 Aging Crisis. Owe 30,000 for medical bills.
21 92 Victim of a crime.
22 95 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙