Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Good fortune |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Edward Weddall survey an alien world. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
37 |
Spend several years jumping from world to world in Edward Weddall's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Psychologically damaged by Edward Weddall's time in the scouts. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
48 |
Suffered a deep tragedy. |
8 |
48 |
Dropped out of the merchant academy. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attacked by enemies that Edward Weddall easily defeat. |
9 |
49 |
Gain Enemy if Edward Weddall don't already have one. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Betrayed by a friend. One of Edward Weddall's Contacts or Allies betrays Edward Weddall, ending Edward Weddall's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
93 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |