Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
23 |
Works is especially well received and popular, making Elmo Andrew a minor celebrity |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
27 |
One of Elmo Andrew's pieces of art is stolen, and the investigation brings Elmo Andrew into the criminal underworld. |
3 |
29 |
Promoted to Entertainer (Performer) rank 2. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Entertainer (Performer) rank 3. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
34 |
Gained a contact. |
5 |
37 |
Promoted to Entertainer (Performer) rank 4. |
6 |
37 |
Voluntarily left Performer |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Elmo Andrew faith is shaken. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Elmo Andrew come into conflict with a splinter group Elmo Andrew's own religion which maintains Elmo Andrew's version is the wrong one. Gain 2 Rivals. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
45 |
Given advanced training in a specialist field |
8 |
47 |
Forced to muster out. |
9 |
47 |
Returned to Believer (Holy Warrior). |
9 |
51 |
Elmo Andrew is sent to a new community or parish to preach The Word among the poor. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
55 |
Elmo Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Returned to Believer (Holy Warrior). |
11 |
56 |
Opponents of Elmo Andrew's belief system ambush Elmo Andrew. |
11 |
56 |
Lost eye or limb. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Victim of a crime. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
94 |
A new romantic starts. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |