Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Ephraim Chapman's business expands, Ephraim Chapman's corporation grows, or the colony thrives. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
A notable academic consults with Ephraim Chapman about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Ephraim Chapman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
38 |
Amnesia. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Ephraim Chapman easily defeat. |
6 |
39 |
Gain Enemy if Ephraim Chapman don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Contact with Government. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Returned to Citizen (Corporate). |
9 |
53 |
Hard times caused by a lack of interstellar trade costs Ephraim Chapman Ephraim Chapman's job. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
57 |
Ephraim Chapman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Encounter a Psionic institute. |
16 |
79 |
Tested for psionic powers |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
93 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |