Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
One of Ephraim Mathew's pieces of art is stolen, and the investigation brings Ephraim Mathew into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
One of Ephraim Mathew's pieces of art is stolen, and the investigation brings Ephraim Mathew into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Ephraim Mathew gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
A revolution, attack or other unusual event throws Ephraim Mathew's life into chaos, forcing Ephraim Mathew to leave the planet. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Accepted a deal with criminal or other figure under investigation. |
6 |
38 |
Switched to Citizen (Worker). |
6 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
53 |
Ephraim Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
53 |
Became a Drifter (Wanderer). |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
58 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Amnesia. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Victim of a crime. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
94 |
Aging Crisis. Owe 30,000 for medical bills. |