Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Involved in the planning of an impressive heist. |
2 |
22 |
Voluntarily left Pirate |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Criticised a questionable political leader on Fate Caldwell's homeworld, causing his downfall. Gain an Enemy |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Join homeworld’s celebrity circles |
3 |
28 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
42 |
Find Ancient Technology. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Became a Scholar (Physician). |
8 |
48 |
Work leads to a considerable breakthrough. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Continued as Scholar (Physician). |
9 |
52 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Scholar (Physician) rank 2. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
58 |
Fate Caldwell's work is sabotaged by unknown parties. Fate Caldwell may salvage what Fate Caldwell can and give up. |
11 |
58 |
Failed to qualify for Merchant Academy. |
11 |
58 |
Submitted to the draft. |
11 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
61 |
Accepted a deal with criminal or other figure under investigation. |
12 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Fate Caldwell come into conflict with a splinter group Fate Caldwell's own religion which maintains Fate Caldwell's version is the wrong one. Gain 1 Rivals. |
13 |
62 |
Returned to Drifter (Scavenger). |
13 |
63 |
Find valuable salvage. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Drifter (Scavenger). |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
70 |
Promoted to Drifter (Scavenger) rank 3. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Continued as Drifter (Scavenger). |
15 |
71 |
Betrayed by a friend. One of Fate Caldwell's Contacts or Allies betrays Fate Caldwell, ending Fate Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Retired. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
92 |
Accused of a crime. |
22 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |