Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Expose or are involved in a scandal of some sort. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Opponents of Gerhard Dart's belief system ambush Gerhard Dart. |
2 |
22 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
A mission goes wrong; Gerhard Dart and several others are captured and mistreated by the enemy. Gain Gerhard Dart's jailer as an Enemy. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Voluntarily left Barbarian |
6 |
32 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Gerhard Dart secretly provide religious rites for a dying leader or noble, although they do not share Gerhard Dart's faith. Gain an Ally in the family and a Rival who disagrees with Gerhard Dart's choice. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Gerhard Dart retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Voluntarily left Mainstream Believer |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
47 |
Amnesia. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Find Ancient Technology. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Gained a contact. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
95 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |