Retired Scout Grady George  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 96 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1)111543
Likeable, Reasonable, Furtive
 
Skills
Astrogation 0
Electronics 0
Gun Combat 0
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Science (Life Sciences/Genetics) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 03
Scout Explorer Scout13
Merchant Free Trader 02
Believer Mainstream Believer Lay Person01
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Odile Jensen Contact 1 1 1 5 Darmine (F/50)
Odile Jensen is out of contact doing something interesting but not suspicious.
Lois Davis Contact 0 1 1 0 Darmine (F/31)
Antonia Seddon Contact 0 1 1 2 Thaggeshi (F/51)
Elna Fitzsimons Contact 1 1 1 1 Darmine (F/63)
Erika Stoker Enemy 0 3 0 6 Dolphin, Imperium (F/30)
Houston Corbeld Enemy 0 4 3 2 Darmine (M/67)
Vernie Credge Contact 0 1 1 0 Darmine (M/38)
Vernie Credge’s relationships have begun to affect the character.
James McLusky Enemy 0 4 1 2 Humaniti (M/33)
Ettie Murray Ally 1 0 2 0 Darmine (F/38)
Lincoln Jenkins Contact 2 2 0 3 Darmine (M/38)
Lincoln Jenkins is a member of an organisation which holds a generally opposite view of the Traveller.
Noble Maltby Contact 2 1 0 0 Darmine (M/26)
Helen Meighan Contact 0 1 3 3 Darmine (F/20)
Helen Meighan belongs to an unusual cultural or religious group.
Bob Horgan Rival 0 1 6 0 Solomani, Imperium (M/29)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 When dealing with an alien race, Grady George botch an opportunity to gather extra intelligence about them.
1 20 Grady George's ship is damaged, and Grady George have to hitch-hike Grady George's way back across the stars to the nearest scout base.
1 20 Gain 4 Contacts. Gain 2 Enemies.
2 22 Continued as Scout (Courier).
2 25 Grady George have no idea what happened to Grady George – they found Grady George's ship drifting on the fringes of friendly space.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Explorer) with previous rank.
3 27 Lightly injured, no permanent damage. Fully recovered.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Continued as Scout (Explorer).
4 32 Grady George's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 34 Continued as Scout (Explorer).
5 36 Severely injured. Owe 20,000 for medical bills.
6 36 Became a Merchant (Free Trader).
6 40 Moved to a new world.
7 40 Continued as Merchant (Free Trader).
7 43 Grady George's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 43 Returned to Scout (Courier).
8 45 Psychologically damaged by Grady George's time in the scouts.
9 45 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 47 Grady George is sent to a new community or parish to preach The Word among the poor.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Retired at age 49.
10 49 Voluntarily left Mainstream Believer
10 49 Retired.
10 50 Moved to a new world.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 54 Good fortune.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 64 Birth or Death involving a family member or close friend.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 72 Gained a contact.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 60,000 for medical bills.
17 81 Gained a contact.
18 81 Aging Crisis. Owe 30,000 for medical bills.
18 85 A romantic relationship ends badly. Gain a Rival or Enemy.
19 85 Aging Crisis. Owe 20,000 for medical bills.
19 89 Gained a contact.
20 89 Aging Crisis. Owe 20,000 for medical bills.
20 91 Betrayal. Convert an Ally into a Rival or Enemy.
21 93 Aging Crisis. Owe 60,000 for medical bills.
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