Retired Team Leader Green Holmes  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 96 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 3 (-1)111613
Strait-laced, Always looks tired
 
Skills
Astrogation 0
Carouse 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Jack-of-All-Trades 3
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 0
Persuade 2
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Citizen Colonist 01
Drifter Wanderer 01
Scout Explorer Scout11
Merchant Free Trader 22
Believer Missionary/Humanitarian Team Leader24
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Hulda Reekey Enemy 0 3 1 5 Suerrat (F/17)
Enid Dods Ally 2 0 2 0 Zhodani, Imperium (F/22)
Alta Vasquez Contact 2 1 1 1 Tapazmal (F/13)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 Lightly injured, no permanent damage. Fully recovered.
2 22 Continued as Scout (Courier).
2 24 Spend several years jumping from world to world in Green Holmes's scout ship.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Continued as Scout (Courier).
3 29 Green Holmes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Green Holmes fail to help. Gain an Enemy.
3 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 30 Forced to continue current assignment.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 33 Green Holmes have no idea what happened to Green Holmes – they found Green Holmes's ship drifting on the fringes of friendly space.
5 33 Became a Citizen (Colonist).
5 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 34 Became a Drifter (Wanderer).
6 37 Green Holmes do not know what happened to Green Holmes. There is a gap in Green Holmes's memory.
7 37 Switched to Scout (Explorer) with previous rank.
7 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 39 Became a Merchant (Free Trader).
8 41 Given advanced training in a specialist field
8 43 Promoted to Merchant (Free Trader) rank 1.
9 43 Continued as Merchant (Free Trader).
9 46 Given advanced training in a specialist field
9 47 Promoted to Merchant (Free Trader) rank 2.
10 47 Voluntarily left Free Trader
10 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Someone more charismatic but less devout than Green Holmes has become Green Holmes's superior.
10 51 Forced to continue current assignment.
10 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Believer (Missionary/Humanitarian).
11 53 Green Holmes is chosen to represent Green Holmes's faith in a vid show or other highly public forum.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Continued as Believer (Missionary/Humanitarian).
12 59 A notable academic consults with Green Holmes about a publication or documentary he is working on. Gain a Contact in academia.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 61 Green Holmes retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 63 Forced to muster out.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 63 Retired.
14 64 Victim of a crime.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 72 Victim of a crime.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 77 Gained a contact.
18 79 Aging Crisis. Owe 30,000 for medical bills.
18 80 A romantic relationship ends badly. Gain a Rival or Enemy.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 87 Good fortune.
20 87 Aging Crisis. Owe 40,000 for medical bills.
20 89 Betrayal. Convert an Ally into a Rival or Enemy.
21 91 Aging Crisis. Owe 40,000 for medical bills.
21 93 Betrayal. Convert an Ally into a Rival or Enemy.
22 95 Aging Crisis. Owe 10,000 for medical bills.
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