Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
Guu Aarluushunshuu's work is sabotaged by unknown parties. Guu Aarluushunshuu start again from scratch. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
31 |
A rival researcher blackens Guu Aarluushunshuu's name or steals Guu Aarluushunshuu's research. Gain a Rival. |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
36 |
A disaster or war strikes. |
5 |
36 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
36 |
The planetary government interferes with Guu Aarluushunshuu's research for political or religious reasons. Guu Aarluushunshuu continue working openly and gain an Enemy. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Smuggle illegal items onto a planet. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Guu Aarluushunshuu's business or ship thrives. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Find an Alien Artifact. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Birth or Death involving a family member or close friend. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
92 |
A new romantic starts. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |