Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Ha Hal is ordered to take part in a black ops mission that goes against Ha Hal's conscience. Gain the lone survivor as an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Spend several years jumping from world to world in Ha Hal's scout ship. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
25 |
Birth or Death involving a family member or close friend. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
42 |
Returned to Scout (Courier). |
8 |
43 |
Ha Hal spend a great deal of time on the fringes of Charted Space. |
8 |
43 |
Ha Hal's ship is damaged, and Ha Hal have to hitch-hike Ha Hal's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 4 Contacts. Gain 1 Enemies. |
9 |
46 |
Continued as Scout (Courier). |
9 |
47 |
Spend several years jumping from world to world in Ha Hal's scout ship. |
10 |
50 |
Continued as Scout (Courier). |
10 |
52 |
Ha Hal's ship is ambushed by enemy vessels. Ha Hal successfully ran to the jump point. |
10 |
54 |
Promoted to Scout (Courier) rank 2 with the new title Scout. |
11 |
54 |
Continued as Scout (Courier). |
11 |
56 |
Psychologically damaged by Ha Hal's time in the scouts. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
94 |
Find Ancient Technology. |
22 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |