Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Isaac Corbeld went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Isaac Corbeld's Contacts or Allies betrays Isaac Corbeld, ending Isaac Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Gained a contact. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
Make an unexpected connection outside Isaac Corbeld's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 4. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
53 |
Imperial trade restrictions force Isaac Corbeld out of business. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |