Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Gained a contact. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
30 |
Moved to a new world. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
35 |
A police detective or rival criminal forces Jessie Fergusson to flee and vows to hunt Jessie Fergusson down. Gain an Enemy. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Jessie Fergusson easily defeat. |
6 |
37 |
Gain Enemy if Jessie Fergusson don't already have one. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Jessie Fergusson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Returned to Drifter (Barbarian). |
10 |
51 |
Jessie Fergusson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
52 |
Jessie Fergusson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Contact with Government. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
95 |
Betrayal. Convert an Ally into a Rival or Enemy. |
23 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |