Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Joesph Walters's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Joesph Walters survey an alien world. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Betrayed by a friend. One of Joesph Walters's Contacts or Allies betrays Joesph Walters, ending Joesph Walters's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
38 |
Gained a contact. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Scientist) rank 1. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
46 |
Caught cheating in some fashion, advancing Joesph Walters's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
46 |
A rival researcher blackens Joesph Walters's name or steals Joesph Walters's research. Gain a Rival. |
7 |
46 |
Gain an Enemy |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
51 |
Advanced training in a specialist field. |
10 |
54 |
Continued as Scholar (Scientist). |
10 |
57 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
57 |
Failed to qualify for Free Trader (Merchant). |
11 |
57 |
Submitted to the draft. |
11 |
57 |
Became a Navy (Flight) with the new title Crewman. |
11 |
58 |
Commanding officer takes an interest in Joesph Walters's career. |
11 |
61 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
12 |
61 |
Continued as Navy (Flight). |
12 |
65 |
Joesph Walters is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
13 |
65 |
Returned to Drifter (Wanderer). |
13 |
67 |
Joesph Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Retired. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Spend time with an alien race. Gain a contact. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
92 |
Moved to a new world. |
21 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |