Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Advanced training in a specialist field |
3 |
23 |
Continued as Marine (Star Marine). |
3 |
26 |
Nearly killed. Owe 8,750 for medical bills. |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
32 |
Lee Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Lee Marsden's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Lee Marsden's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Failed to qualify for Journalist (Entertainer). |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Failed to qualify for Merchant Academy. |
11 |
50 |
Returned to Drifter (Wanderer). |
11 |
51 |
Find valuable salvage. |
11 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
58 |
Lee Marsden do not know what happened to Lee Marsden. There is a gap in Lee Marsden's memory. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired. |
13 |
60 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Victim of a crime. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
91 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
22 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |