Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Marvin Skidd's actions. The ship suffers severe damage and Marvin Skidd is blamed for the disaster. Marvin Skidd is court - martialled and discharged. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Marvin Skidd is rewarded for Marvin Skidd's diligence or cunning. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
26 |
Political upheaval strikes Marvin Skidd's homeworld, and Marvin Skidd is caught up in the revolution. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine). |
5 |
33 |
A series of bad deals and decisions force Marvin Skidd into bankruptcy. Marvin Skidd salvages what Marvin Skidd can. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A good deal ensures Marvin Skidd is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Marvin Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
60 |
Betrayed by a friend. One of Marvin Skidd's Contacts or Allies betrays Marvin Skidd, ending Marvin Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Someone more charismatic but less devout than Marvin Skidd has become Marvin Skidd's superior. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Marvin Skidd faith enjoys an explosion of popularity largely thanks to Marvin Skidd's efforts. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Marvin Skidd faith enjoys an explosion of popularity largely thanks to Marvin Skidd's efforts. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Gained a contact. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 5 with the new title Department Director. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Marvin Skidd refuse to secretly provide religious rites for a dying leader or noble, because they do not share Marvin Skidd's faith. |
16 |
80 |
Promoted to Believer (Missionary/Humanitarian) rank 6 with the new title Director. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Continued as Believer (Missionary/Humanitarian). |
17 |
82 |
Marvin Skidd have been following false teachings! |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Retired. |
18 |
83 |
Find Ancient Technology. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
94 |
Aging Crisis. Owe 30,000 for medical bills. |