Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Mat Mcandrew's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Spend several years jumping from world to world in Mat Mcandrew's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Mat Mcandrew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Explorer) rank 4. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scout (Explorer) rank 5. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
40 |
Assigned to an assault on an enemy fortress. |
6 |
40 |
Injured |
6 |
42 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Marine (Star Marine). |
7 |
44 |
Advanced training in a specialist field |
7 |
46 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
8 |
46 |
Continued as Marine (Star Marine). |
8 |
50 |
A mission goes wrong; Mat Mcandrew and several others are captured and mistreated by the enemy. Gain Mat Mcandrew's jailer as an Enemy. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
52 |
Find Ancient Technology. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
58 |
Mat Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
59 |
Good fortune |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Voluntarily left Mainstream Believer |
12 |
62 |
Retired. |
12 |
66 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
69 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
74 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
Scarred. Owe 5,000 for medical bills. |
19 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |