Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Melville Fleming learn something Melville Fleming should not have – a corporate secret, a political scandal – which Melville Fleming can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Melville Fleming is rewarded for Melville Fleming's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Melville Fleming gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Voluntarily left Colonist |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Melville Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Explorer) with previous rank. |
8 |
48 |
Serve as the courier for an important message from the Imperium. |
8 |
50 |
Promoted to Scout (Explorer) rank 2. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
54 |
Psychologically damaged by Melville Fleming's time in the scouts. |
10 |
54 |
Became a Merchant (Free Trader). |
10 |
57 |
Melville Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
59 |
Birth or Death involving a family member or close friend. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |