Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
29 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Merle Gilbert's ship is damaged, and Merle Gilbert have to hitch-hike Merle Gilbert's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
Make an unexpected connection outside Merle Gilbert's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
50 |
Make an unexpected connection outside Merle Gilbert's normal circles. Gain a Contact. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
56 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
59 |
A sudden war destroys Merle Gilbert's trade routes and contacts, forcing Merle Gilbert to flee that region of space. |
12 |
59 |
Gain rebels as Enemy |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Opponents of Merle Gilbert's belief system ambush Merle Gilbert. |
13 |
61 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Retired. |
14 |
65 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
A new romantic starts. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
93 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |