Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Study Persuade as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
26 |
Attacked by enemies that Ned Miller easily defeat. |
2 |
26 |
Gain Enemy if Ned Miller don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Attacked by enemies that Ned Miller easily defeat. |
4 |
32 |
Gain Enemy if Ned Miller don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
39 |
A mission goes disastrously wrong due to Ned Miller's commander’s error or incompetence, but Ned Miller survive. |
6 |
39 |
Report commander and gain an Enemy. |
6 |
42 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Marine (Marine Support). |
7 |
43 |
Assigned to an assault on an enemy fortress. |
7 |
43 |
Injured |
8 |
46 |
Voluntarily left Marine Support |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Ned Miller is caught in the periphery of a scandal. |
8 |
48 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
50 |
Continued as Believer (Holy Warrior). |
9 |
52 |
Ned Miller come into conflict with a splinter group Ned Miller's own religion which maintains Ned Miller's version is the wrong one. Gain 2 Rivals. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
Find Ancient Technology. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Amnesia. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Victim of a crime. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
95 |
Victim of a crime. |
21 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |