Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Noble Walters is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
26 |
Became a Scholar (Physician). |
3 |
28 |
Win a prestigious prize for Noble Walters's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Cheated in some fashion, advancing Noble Walters's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
A disaster leaves several injured, and others blame Noble Walters, forcing Noble Walters to leave Noble Walters's career. Gain a Rival. |
5 |
37 |
Lost eye or limb. Fully recovered. |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Noble Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Scout (Explorer). |
7 |
40 |
Noble Walters inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Failed to qualify for Corporate (Citizen). |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
41 |
Find an Alien Artifact. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Attacked by enemies that Noble Walters easily defeat. |
9 |
46 |
Gain Enemy if Noble Walters don't already have one. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Became a Merchant (Free Trader). |
11 |
51 |
A sudden war destroys Noble Walters's trade routes and contacts, forcing Noble Walters to flee that region of space. |
11 |
51 |
Gain rebels as Enemy |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Good fortune. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Accused of a crime. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
Birth or Death involving a family member or close friend. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
89 |
A new romantic starts. Gain an Ally. |
22 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
93 |
A new romantic starts. Gain an Ally. |
23 |
95 |
Aging Crisis. Owe 50,000 for medical bills. |